Loading… Mini Motor Racing HD (for iOS)

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28 bloody races complete… and I still have almost a HUNDRED to go before I’ve beaten the full Championship Cup? Welcome to Mini Motor Racing HD, the iOS top-down 3D racing game by Binary Mill, the folks that brought us Gun Club 2 and Assault Squadron (also on iOS).

Mini Motor Racing couldn’t be more simple. Drive your cute little car in multiple laps through various tracks, racing against other cute little cars to take first, second, or third place in each race. The only controls are a wheel (which really acts like an analog stick) and a boost button to slam back a nitro. Why would you do such a thing? Duh, money. Make enough bank, and you can upgrade your vehicle, increasing its acceleration, top speed, handling, or max number of boosts. If you can manage to save up enough greenbacks without buying them through an in-app purchase (you filthy cheater you), new cars are up for grabs for rather exorbitant prices.

So far, there doesn’t actually seem to be that much content. There are almost twenty vehicles total from what I can see, but as of yet I don’t see much point in buying new ones. Sure, each has different stats and the capacity on those stats are different for each, but $30,000 is a mighty hefty investment when I’m making about $400 a race when I win… and I’ve already put a lot of money into my precious BigRig. As for tracks, the game reuses the same few tracks over and over. Generally, when you run into a track you’ve raced on before, it will either be in reverse or at a different camera angle. I consider that a pretty good idea as it prevents you from using muscle memory, and most top-down racing games don’t pull that kind of stunt. The disappointing part is in the re-skinned tracks. I’ve been playing the same tracks over and over, and a new one pops up in the cup I’m playing through. It turns out to be a snowy version of one of the maps I’ve been playing.

Despite the shortcuts (and I don’t mean the good racing game kind), I’m enjoying Mini Motor Racing thus far. It remains engaging and challenging for reasons I’ll detail in a full review to come after I’ve become more intimate with every sexy (and unsexy) little detail.


  1. I played the original Prototype, though I don’t know anyone else that’s even heard of the game. The original was all right. I like the open-world, sand-box games, but the story didn’t really keep me in the game, and once I got tired of the super powers I moved on to other games. When I heard about Prototype 2, I didn’t even give it a second thought.

    Now, Just Cause 2… now that’s a great sand-box game. If perhaps a bit too ambitious and too short of a story. I remember finishing the story in 4 hours, and then looked a game completion and I was at like 3%.

    • TheGameCheetah

      Prototype’s writing revolved almost entirely around shock factor, but the entire game desensitizes you so that any shock you may have had at the beginning is completely gone by the time you complete the game. In my humble opinion, the best sandbox game writing (coming from someone with little Grand Theft Auto experience, mind you) was in Spiderman 2.

      Just Cause 2 is definitely a fantastic game, but as you say, it’s like visiting a mountain range and hiking one short trail. The entire mountain range is still there if you want to climb it, and the freedom of being able to explore an entire island like that is a beautiful thing, but I’m sure a massive majority of players don’t have much interest in hunting down every statue, every water tower, every communications station, every upgrade box, etc, etc.

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